Full-scale event mode: hide & seek, killer, Granny - dynamic gameplay on my real house map.
Hide & Seek 2 takes the boring half of classic Minecraft hide and seek and replaces it with a three-phase script. The map is The Blue House - rebuilt 1:1 from a real house - and every match has a beginning, middle and end designed to keep both sides under pressure.
The mode produces stories, not stats. Players talk about it after they log off, share clips in Discord, and bring friends to the next session. That is what an event mode is supposed to do.
Traditional Minecraft hide-and-seek suffers from passive gameplay and significant downtime. The main challenge was to eliminate "dead time" and sustain dynamic tension for both sides throughout the entire match.
The mode is built around tempo shifts: first stealth, then survival pressure, then escape. Each phase changes player objectives during the match.
The mode runs on the custom LBRA-HNS plugin. Phases, roles, markers, and objectives are automated - a single host can run a 20-player match without manual intervention.
Stealth phase. Hiders spread across the house, find barrels, build loot for the survival window. Seeker is locked at spawn.
Pressure phase. Killer is released. Compass pings periodically to the nearest survivor. Hiders cannot afford to camp anymore.
Endgame phase. Exit points open. Killer accelerates. Surviving hiders sprint for the door - this is the moment that becomes the clip.
The compass system was the key fix. Without it the killer could spend the entire round walking past empty rooms, and hiders could win by doing nothing. The compass pings the nearest survivor every few seconds, so the killer always has a target zone and the hider always has a reason to move.
The mode became the most-requested event on Libra Events Season 1 and laid the foundation for the global Season 2 event layer.
The event format proved that Libra Events can ship a content product on top of its SMP base. The LBRA-HNS engine now powers the event layer of Season 2 and is the model for future scripted modes.